My first full game release. It took around 45 hours to create from start to finish. My aim for this project was to demonstrate my asset creation abilities. I modelled all the trees, houses, and furniture, created all the textures and SFX, and recorded all the voice lines. I also programmed the majority of the C# scripts used.
The idea was to make a game set on an alien world where I could model and decorate homes that are designed for a different species to live in, having different requirements to human homes. For example one house is home to a family of child-sized aliens so the player must crouch to get in the front door. Another house has a different atmosphere so the player must hold their breath. I then came up with a short narrative to lead the player into exploring all of the houses and explain why they were all missing their occupants. The player believes the answer is hidden in a bunker in town with six locks on it, so they must find and interact with the six consoles that are found in each of the six homes.
I call this project my first full release because it is the first game I have developed alone that I believe stands on it's own. I think the ending as it is is an anti-climax and somewhat unclear and confusing, but it was what I could develop in the time I spent. I also learnt that voice acting is a lot of fun.