Memories of the Dead May 2016

A top down shooter prototype starring the living and the living dead.

Unity, PC

My first Unity videogame project, created over roughly 50 hours and requiring a whole lot of blood, sweat and tears (but mostly blood). Inspired by George A. Romero's Living Dead movies, this top-down shooter was supposed to include an in-depth if short narrative component, but over the course of the project I learned I need to tone down my scope and instead focused on programming and designing a cement foundation of game-feel and level design, as well as further mechanic depth.

Project Features

  • Three levels with unique gimmicks.
  • Stealth mechanics with line of sight and sound-based detection.
  • Intuitive mouse-only shooting and reloading controls.
  • Health mechanic with an extra "Bitten" state.
  • Scoring system that gives the player a letter grade based on performance at the end of the level, including bonuses for achieving certain criteria.
  • Boss battle with different gameplay to other enemies.
  • Self-produced art, animation, UI, and sound effects.

Bitbucket Repository